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Fortnite: v9.40 patch notes

Fortnite: v9.40 patch notes
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Here you can find the content of the 9.40 update on Fortnite Battle Royale PC, PS4, Xbox One, Switch and mobile versions. Discover new features, changes and corrections in the patch.

Fortnite: v9.40 patch notes

Update 9.40 is complete, which means that the 14 summer days are over, and a new tactical pump rifle is entering the map. Ha, and the sniper by the shot- is back.

New weapon: Tactical Shotgun - Epic & Legendary

The Tactical Shotgun gets new epic and legendary variants

Two new weapons will soon hit the map in Epic's battle royale.

WEAPONS + ITEMS

  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.This is a Quality of Life change to help improve the usability and feel of this weapon.

Combat Shotgun changes

  • Reduced Headshot multiplier from 1.7 to 1.5.
  • Reduced the long range effectiveness of the Combat Shotgun
  • Reduced the falloff curve ranges from: 2.44 tiles (unchanged); 4.88 tiles to 4.39 tiles; 9.77 tiles to 6.84 tiles; 19.53 tiles to 11.72 tiles.
  • After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor.

Vaulted

  • Suppressed Bolt-Action Sniper Rifle Epic and Legendary variants.

Unvaulted

  • Bolt-Action Sniper Rifle Rare, Epic, and Legendary variants.

GAMEPLAY

  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.If the auto pickup fills a stack, the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder's Pack owners.

COMPETITIVE

New Tournament: Xbox Cup (July 20th & 21st) [$1,000,000 in Cash Prizes!]

  • Solo Game Mode
  • This tournament is open to all players on Xbox One and does not require reaching any division in Arena.
  • The prize pool will be distributed across all server regions, with official rules and details released later this week. Check the tournament inside the game client for exact times.
  • Format:July 20th - Round One: All Eligible Players
  • July 21st - Round Two: Top 1500 Players from Round One

Players can now choose a flag to display on their career profile

  • This flag can be selected and changed from a player’s profile.
  • After changing or selecting their flag, players cannot change flags again for 30 days.
  • A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
  • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
  • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

PERFORMANCE

  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

AUDIO

  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally.
  • Decreased volume of a few sounds:Chug Splash explosion.
  • Proximity Launcher explosion.
  • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.

UI

Escape Menu & Social Panel updates

  • The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
  • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
  • The Escape Menu and Top Bar received a visual update.

MOBILE

  • Added new Edit From Touch setting to enable/disable editing from touches (defaulted to enabled).
  • Bluetooth microphones have been enabled to support voice chat.
  • The emote wheel buttons are now bigger.

CREATIVE

Kevin’s Floating Island

Build a floating fortress on a new island! Kevin is back.

Fortnite

Ball Spawner

Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.

Fortnite

More Channels To Triggers & Receivers

The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.

Fortnite

GAMEPLAY

Updated My Island settings

  • Added new option to Environment DamagePlayer Built Only - during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
  • Added Building Damage optionDetermines who has the ability to damage player-built structures built during a game. All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
  • Added new options to Max Resources10,000, 50,000, 99,999

PREFABS & GALLERIES

  • Added the Kevin Crater to the Air Vent Gallery.
  • Added Ice Cream to the Consumables Gallery.
  • Added the Soccer Goal to the Sports Gallery.
  • Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
  • Added an additional tree to the Haunted Hills Nature Gallery.
  • Added Blue Counters to the Diners Prop Gallery.
  • Added more Ground Floors to Grass & Dirt Galleries A & B.
  • Added more Sidewalks to Street Gallery B.

DEVICES

  • Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
  • Added Ball Spawner device. Spawns a ball with physics properties.
    Size: Sets the size of the ball being spawned.Small, Medium, Large, Super (Default: Medium)
    Type: Sets the physical properties of the ball.Default, Light, Heavy, Slick, Sport.
    Player Force Multiplier: Determines how much force the player will apply when hitting the ball.None, Low, Medium, High (Default: Medium)
    Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.None, Low, Medium, High (Default: None)
    Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
    Gravity: Determines whether the ball is affected by gravity.Off, On (Default: On)
    Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.Off, On (Default: Off)
  • Added Prop-O-Matic Manager device. Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
    Show Props Remaining: Yes, No
    Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
  • Add new options to Player Spawn Device.Enabled During Phase: Determines when the device is active. Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
    Added Receivers to Disable and Enable the device.
  • Added new options to the Explosive Device - the following options apply only to Badge style Health Bars.Team Visibility: Determines which teams can see the device’s Health Bar.Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
    Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly.
    Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral.
    Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile.
    HUD Text Size: Determines the size of the Icon Text/Health Value displayed.1x, 1.5x, 2x (Default: 1x)
  • Added new option to Capture Area Device.Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
    On, Off (Default: Off)
    Only relevant when Player Capture is On.
  • Added option to Enable/Disable the Ground Fog particle effect.
  • Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.

UI + SOCIAL

  • Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.

MOBILE

  • The Edit Tool will correctly highlight Arctic Base parts.
  • The Storm Controller Device is no longer missing a blueprint preview when players hover over it with the Phone.
  • Instructions on how to "Change Destination" on Rift Waypoint will be displayed.
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Clémence LEMOAL
Clémence "Idril" Lemoal

La Anton Ego du jeu vidéo.

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