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Legends of Runeterra Patch 1.1 Notes: A tons of bugs fixed since Rising Tides release

Legends of Runeterra Patch 1.1 Notes: A tons of bugs fixed since Rising Tides release
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While this patch doesn't bring any card balance changes, it fixes several bugs related to the launch and the new expansion. Riot also gives us more information on the schedule of future patches!

Legends of Runeterra Patch 1.1 Notes: A tons of bugs fixed since Rising Tides release

This new Legends of Runeterra patch mainly address the several bugs and problems that appeared following the release of Rising Tide. Patch 1.1 will hit live for PC users on Tuesday, 9 AM PST.

Patches Schedule

Riot Games decided to give the meta a little time to settle in before introducing the first card balance changes of this new expansion with Patch 1.2. This new update will be implemented in two weeks.

Starting with it, Legends of Runeterra will now adopt this new schedule:

  • Monday: Patch Notes
  • Tuesday: Patch available for download, meaning you can update your client without noticing any changes.
  • Wednesday: Patch goes live

Expedition Archetypes

We are still collecting data from the Expeditions mode since the setting of the rising tide, which is why the modifications below are intended rather to resolve problems that already existed before the launch of the extension. We have also seen criticism of Depths and Nautilus for the reduced size of Expedition decks. For the moment, our data do not seem to prove the undeniable advantage of these strategies in practice, but we continue to monitor them and we will make adjustments if necessary.

Finally, the highlight of Rising Tide (which doubles your chances of meeting the archetypes of the extension when choosing the champions) remains for this patch again but will be completely removed in patch 1.2.

The essence of Noxian Power should be the enemy's overflow in the middle of the game thanks to units with a power of at least 5 and direct hits to the Nexus. This is why we are reducing the power of the deck at the start of the game, which should force you to use the other archetypes more if you are looking to threaten your opponent in the first round.

  • Noxian Might, at its core, is supposed to be about 5+ Power units and nexus damage overwhelming the opponent in the midgame. Given that, we’re weakening its early game so you’ll have to dip into other archetypes if you want to start threatening your opponent on turn 1.

    Removed: Legion Rearguard

  • Scrapheap is getting a minor tweak to enable Insightful Investigator a bit more.

    Added: Academy Prodigy
    Removed: Rising Spell Force

  • Total Recall hasn’t been all that successful lately, so we’re removing some of the slower and more inconsistent cards in favor of some solid removal options.

    Added: Thermogenic Beam, Statikk Shock
    Removed: Unlicensed Innovation, Shady Character, Shadowshift

Bug Fixes

Hotfixes applied since last patch

  • Fixed an issue where Vi would temporarily gain +8 Power while levelling up.
  • Sejuani (level 2) now properly Frostbites enemies when a Round Start trigger deals damage to the enemy Nexus.
  • Sejuani (level 2) can now properly Frostbite attacking enemies.
  • Lee Sin now properly gains Barrier if he levels up from the first spell cast in a round.
  • Fixed an issue where Twisted Fate couldn’t be played on a full board to replace a unit.

New fixes

  • Fixed an issue where LoR would immediately crash when attempting to start on a Windows PC set to use certain regional calendar formats.
  • Fixed an issue where clicking the Expeditions loadout button after leaving Expeditions queue would crash the game.
  • Fixed an issue where cards were sometimes incorrectly identified as 'Your Deck' or 'Shopkeeper' during Trade Picks after reaching six wins in an Expeditions trial.
  • Miss Fortune’s damage trigger will no longer result in a drawn match when it would both bring the enemy nexus to 0 health and trigger an effect that would kill her owner. As with similar effects, the match will now immediately end when the enemy nexus goes to 0.
  • Fixed an issue where dragging units over Oracle's Eye while blocking could lock up the game.
  • Copies of units that have been buffed will now properly display those buffs in their tooltips.
  • Fizz and Lee Sin now count level-up progress from spells that revive them.
  • Pilfered Goods will now more quickly draw its second card.
  • VFX and clarity improvements across various card triggers (Tall Tales, Gotcha!, Fury of the North, Vi).
  • Fixed a variety of visual bugs with end-of-game XP—actual earned XP was correct in all cases we fixed (we’re also investigating reports of other issues, such as players not receiving correct XP from quests).
    Fixed various issues with highlight prompts on client buttons not properly resetting.
  • Fixed various capitalization and line break issues across multiple languages.
  • Fixed an issue where matchmaking audio would continue after cancelling matchmaking.
  • Fixed issues where deck loadouts weren’t properly updating.
  • On Android, fixed an issue where game audio could keep playing after closing the app.
  • On iOS, fixed an issue with blinking turn lighting on the Slaughter Docks board.
  • Once again removed Zephyr Sage from the Disruption archetype (it snuck back in with Rising Tides).
  • Unified "XP Boost" terminology in all locations (replacing terms like "rested XP" in some spots).
Tales of Runeterra: Will you join the Lunari and Solari at Targon?

With Tales of Runeterra, Riot embarks us on a journey into their universe with several short videos. In "The Vaulted Road", we discover Targon alongside Diana and Leona...

Original content by Jean-Vincent "Durvil" Cannata.

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Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

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