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All Items & Combinations - Lol, TFT Set 2 Items & Builds Cheat Sheet; Patch 10.5

Lol, TFT Set 2 Items & Builds Cheat Sheet; Patch 10.5
All Items & Combinations
  • Cheat Sheets
4

The items system

In Teamfight Tactics, the items system is quite simple, but Scarra says that items have much more impact than on the DotA 2 Auto Chess. From what he explains, 2 minor items will merge into a major one:

  • 2 BF Swords for an Infinity Edge
  • 2 Tears of the Goddess for an Archangel's Staff
  • 2 Magic Dusts for Force of Nature

There are currently 8 basic items in Teamfight Tactics, 7 coming from League of Legends and a last one, Spatula. It allows to one of your unities to get the attributes of a class they don't belong to, additionally to keeping the basic one. A Blademaster will be able to have the attributes of a Sorcerer using Spatula.

Basic items

BF Sword

+15 Attack Damage

Negatron Cloak

+25 Magic Resist

Tear of the Goddess

+20 Starting Mana

Giant's Belt

+200 Health

Needlessly Large Rod

+20% spell damage

Recurve Bow

+15% Attack Speed

Chain Vest

+25 Armor

Sparring Gloves

+10% Dodge / +10% Crit. Chance

Spatula

Combine with other items to add new Origins or Classes to your units.

Combined items

Sparring Gloves Item Recipes

+

+100% Crit. Strike Damage

+

[UNIQUE] Critical hist reduce the

target's Armor by 90% for 3

seconds. This effect does not

stack.

+

Your spells can crit

+

On round start, either gain 50% more damage or 50 life on hit.

+

[UNIQUE] The wearer is immune to crowd control effects.

+

After casting a spell, the wearer's

next basic attack freeze the

target for 2.5 seconds.

+

On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield

for 4 seconds.

+

This item takes all three item slots. On round begin, copy two random items.

+

Wearer is also a Berserker.

Spatula Item Recipes

+

Wearer is also an Assassin

+

Wearer is also a Blademaster

+

Wearer is also a Inferno

+

Wearer is also a Mage

+

Wearer is also a Light

+

Wearer is also a Warden

+

Wearer is also a Glacial

+

Wearer does not count against unit cap

Giant's Belt Item Recipes

+

Allies around you when combat

begins gain 15% Attack Speed

+

Attacks deal 3% Max Health to target and adjacent enemies behind them.

+

Spells deal burn damage equal to 20% of the enemy's maximum health over 10 seconds. Burned units have their healing reduced

by 80%.

+

At 30% Maximum Health, heal all nearby allies for 1200 Health

after a 2.5s delay.

+

On combat start, banish an enemy for 6 seconds

+

Attacks deal 2% current Max HP
AND deal 20% Maximum Health burn damage over 10 seconds.

Burned units have their healing

reduced by 80%.

+

Wearer is also Glacial

+

Wearer regenerates 6% missing Health per second.

Tear of the Goddess Item Recipes

+

After casting an ability recover

18% of remaining

maximum mana per attack

+

Every third attack splashes

85 damage to 3/4/5 targets.

+

Spells deal 150/175/250 additional magic damage

on the first target hit

and up to 3 nearby enemies.

+

Restore 20 mana after each spell cast

+

Attacks have a 20% chance on hit to prevent enemy champion from gaining mana for 4s.

+

Reduces the Attack Speed of

nearby enemies by 40% (stacking

increases the radius of this

effect).

+

At 30% Maximum Health, heal all nearby allies for 1200 Health

after a 2.5s delay.

+

Wearer is also a Mage

Needlessly Large Rod Item Recipes

+

Heal 33% of damage dealt

+

Gain 5% stacking Attack Speed on hit. Stacks infinitely

+

75% Ability Power

+

Spells deal 150/175/250

additional magic damage

on the first target hit

and up to 3 nearby enemies.

+

Enemies within 3 hexes that cast

a spell are zapped, taking magic

damage equal to 225% of their

max Mana.

+

On start of combat, all allies

within 2 hexes in the same

row gain a shield of 250/275/350

for 8 seconds.

+

Spells deal burn damage equal to 20% of the enemy's maximum health over 10 seconds. Burned units have their healing reduced

by 80%.

+

Wearer is also an Inferno

Negatron Cloak Item Recipes

+

+50% lifesteal

+

Basic attack fire an additional
missile at another nearby enemy
dealing 60% of the wearer's

Attack Damage and applying

on-hit effects.

+

Enemies within 3 hexes that cast

a spell are zapped, taking magic

damage equal to 225% of their

max Mana.

+

Attacks have a 20% chance on hit to prevent enemy champion from gaining mana for 4 seconds

+

+50% Magic Resistance

+

Attacks have a 25% chance

to disarm for 3 seconds.

+

On combat start, banish an enemy for 6 seconds

+

Wearer is also a Light.

Chain Vest Item Recipes

+

Revive with 500 HP

+

When the wearer is hit or inflicts

a critical hit, they gain a 2%

stacking damage bonus, up to

100%. At 50 stacks the wearer

gains 25 Armor & MR and

increases in size.

+

On start of combat, all allies

within 2 hexes in the same

row gain a shield of 250/275/350

for 8 seconds.

+

Reduces the Attack Speed of

nearby enemies by 40% (stacking

increases the radius of this

effect).

+

Attacks have a 25% chance to disarm for 4 seconds

+

Negates bonus damage from incoming critical hits.

When the wearer is hit by a Basic

Attack, a hail of thorns hits

nearby enemies for 100/140/200

magic damage (once every 2

seconds max).

Scales with wearer's Star Level.

+

Attacks deal 2% current Max HP
AND deal 20% Maximum Health burn damage over 10 seconds.

Burned units have their healing

reduced by 80%.

+

After casting a spell, the wearer's

next basic attack freeze the

target for 2.5 seconds.

+

Wearer is also a Warden

B.F. Sword Item Recipes

+

Whenever the wearer kills or

participates in killing an enemy,

gain +15 Attack Damage for the

remainder of combat. This effect

an stack any number of times.

+

Attacks deal an additional 9% enemy current Health as True Damage.

+

Heal 33% of damage dealt

+

After casting an ability recover

18% of remaining maximum mana per attack

+

+50% lifesteal

+

Revive with 500 HP

+

Wearer is also an Assassin

+

Wearer and all allies within

2 hexes gain 15% Attack Speed

+

+100% Crit. Strike damage

Recurve Bow Item Recipes

+

Attacks deal an additional 9% enemy current Health as True Damage.

+

Double your attack range.

+

Gain 5% stacking Attack

Speed on hit. Stacks infinitely

+

Every third attack splashes

85 damage to 3/4/5 targets.

+

Basic Attacks fire an additional missile at another nearby enemy, dealing 60% of the wearer's Attack damage and applying on-hit effects.

+

When the wearer is hit or inflicts

a critical hit, they gain a 2%

stacking damage bonus, up to

100%. At 50 stacks the wearer

gains 25 Armor & MR and

increases in size.

+

Wearer is also an Blademaster

+

3% Max Health to target and adjacent enemies behind them.

  • Cheat Sheets
  • All Items & Combinations
4
Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

Calo 4 years ago

Hello shinko!<br /> Warmog's doesn't work in that way. It regenerates 3% of the missing health. Let's say, for example, that a champion has 5000HP (which is possible to reach with the Mountain hexes). If he drops at 4000HP, he will then regenerate 3% of the missing health — which is 3% of 1000HP.<br /> Basically, the more HP you lose, the more healing you get.

shinko 4 years ago

Considering Giant Belt giving 200 hp, Warmog would render 6% hp regen and an additional 400hp on top. Would it be safe to assume, let say the hero is 2k hp, to have 6% regen from 2k or 2.4k hp max pool? Because if it is based on the stacked HP, Singed with 2 warmog would make him 3780 + 800 = 4580 hp, and 12% regen would mean he heals 549 HP per second, right? Thanks

Calo 4 years ago

Hello Adam!<br /> You're completely right! I uploaded the wrong cheat sheet, but it will be quickly fixed!<br /> Thanks for noticing that!<br /> <br /> Calo

Adam Wiśniewski 4 years ago

In second image, there is error (you can't make knights anymore, instead you make wardens with spatula + chain vest)

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