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Doubled Agent - Borderlands 3 Skill Trees: A complete guide to Zane & the Assassin class

Borderlands 3 Skill Trees: A complete guide to Zane & the Assassin class
Doubled Agent
  • Zane, the Operative
  • Under Cover
  • Hitman
  • Build Theorycrafting and Suggestions
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All of the following information is provisional. It gives a very good idea of what the character will look like in the end, but it is likely that some values will change or some slots in the tree will be changed.

Red Tree – Doubled Agent

Borderlands 3
Digi-Clone

Action Skill

Spawn a Digi-Clone of Zane that persists for 15 seconds. This clone stays in place, but distracts and shoots enemies. Press the action skill key when the clone is active for Zane and the clone to switch places. This action skill has a cooldown of 28 seconds.

First Row

Synchronicity

Passive (0/5)

Each time one or more of Zane's action skills are active, he gets +4% (per rank) of additional firearm damage for each active action skill.

Praemunitus

Passive (0/3)

Increases the size of the Zane and Digi-Clone max magazine size by 8 bullets (per rank).

Borrowed Time

Passive (0/5)

Zane increases the duration of these action skills by 3% (by rank) for each active action skill.

Second Row

Binary System

Action Skill augment

Each time Zane exchanges places with his clone, a cryo nova (46 damage points) is triggered around Zane and his Clone.

Donnybrook

Passive (0/5)

Each time Zane kills an enemy, he and his Digi-Clone receive +3% (per rank) of gun damage and get 0.5% of missing health regeneration per second for 8 seconds.

Fractal Frags

Passive (0/1)

The Digi-Clone throws a grenade (similar to Zane's) when it is activated for the first time. If the Digi-Clone is killed, he drops a free grenade. Killing an enemy while the Digi-Clone is active gives the clone a 30% chance (per rank) to throw a grenade.

Duct Tape Mod

Passive (0/5)

The first shot fired by Zane's weapon has up to a 4% chance (per row) of also firing a grenade. The more grenades Zane has on him, the better the chances are. This effect has a cooldown of 8 seconds.

Third Row

Schadenfreude

Action Skill augment

Each time the Digi-Clone is damaged, Zane's shield is restored to 100% of the damage.

Quick Breather

Passive (0/1)

Every time Zane switches places with his clone, his shield immediately begins to recharge.

Which One's Real?

Action Skill augment

Enemies are much more likely to target the clone for 4 seconds after it has been summoned, and also after trading places with Zane.

Fourth Row

Doppelbanger

Action Skill augment

Press and hold the action skill key to complete the action skill earlier. When Zane's action skill is complete, the Digi-Clone explodes, inflicting up to 280 points of fire damage on all nearby enemies. The longer the period of time remaining for the action competence, the greater the damage.

Pocket Full of Grenades

Passive (0/3)

After killing an enemy, Zane gains 7% (per rank) per second of grenades regeneration for 8 seconds.

Old-U

Passive (0/1)

Press the action skill button during Fight for Your Life, if Digi-Clone is active, you destroy it and immediately get a second wind (which gives you back your maximum life).

Supersonic Man

Passive (0/3)

Each time one or more of Zane's action skills are active, he gains 4% (by rank) in travel speed for each active action skill.

Digital Distribution

Action Skill augment

If Zane suffers damage while the clone is active, 75% of that damage is shared with his Digi-Clone.

Fifth Row

Like a Ghost

Passive (0/3)

Zane and his Digi-Clone have a 2% chance (per rank) of ignoring bullets. This chance is increased by 3% (per rank) for 8 seconds after the activation of an action skill. This effect can be cumulative.

Boom. Enhance.

Passive (0/1)

Each time Zane invokes his Digi-Clone, he consumes up to 3 grenades. For every grenade consumed, the Digi-Clone increases its damage to firearms (+20%), its maximum health (+81%), its firing speed (+5%) and its Reload speed (+31%).

Trick of the Light

Passive (0/3)

Zane inflicts 6% (per rank) of his damage in bonus electrical damage to enemies who do not target him.

Sixth Row

Double Barrel

Passive (0/1)

The clone is equipped with a copy of Zane's current weapon when it is activated. Switching places with Digi-Clone means that Zane and his clone have 20% more weapon damage.

Written by Eliot "Pixxel-Mania" Denajar. Translated from French by Millenium.us.org

  • Zane, the Operative
  • Under Cover
  • Hitman
  • Doubled Agent
  • Build Theorycrafting and Suggestions
0
Millenium Rédaction
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